“All the world’s a stage” – the Open Broadcaster Software (OBS) as enabling technology to overcome restrictions in online teaching

Gerhard Kristandl

Abstract


The Open Broadcaster Software (OBS) Studio is a free software that enables tutors to overcome the typical restrictions of video conferencing software like MS Teams or Zoom. This paper develops from a real-life situation where the pandemic-induced move to online teaching has put severe restrictions on otherwise engaging teaching and student activities – specifically role-plays and use of props - hitherto run in the classroom. The goal is to demonstrate how OBS Studio was set-up and employed to overcome this situation. In doing so, the paper offers a simple set-up tutorial for two scenes against this background to show that using OBS Studio is straightforward and intuitive.


Keywords


Learning Technology; OBS; Open Broadcaster Software; Teaching Online

Full Text:

PDF

References


Alkin, M.C. and Christie, C.A. (2002) ‘The Use of Role-Play in Teaching Evaluation.’ American Journal of Evaluation. 23(2), 209-218. Available at: https://doi.org/10.1177%2F109821400202300210 (Accessed: 25 January 2021).

Baruch, Y. (2006) ‘Role-play Teaching: Acting in the Classroom.’ Management Learning, 37(1), 43-61. Available at: https://doi.org/10.1177%2F1350507606060980 (Accessed: 25 January 2021).

Cavaliere, L. and Sgroi, A. (1992) ‘Active learning: Perspectives on learning that leads to personal development and social change.’ New Direction for Adult and Continuing Education, 53, 5-10. Available at: https://www.academia.edu/download/47016690/ace.3671992530320160704-1526-1rttkpx.pdf (Accessed: 18 March 2021).

Eitington, J.E. (2001) The winning trainer winning ways to involve people in learning. 4th ed. Boston, MA: Butterworth Heinemann. ISBN: 978-0750674232

Groff, J.E. (1989) ‘A Game To Introduce Accounting Information Systems Students To Certain Internal Control Concepts.’ Developments in Business Simulation & Experiential Exercises, 16, 165-168. Available at: https://journals.tdl.org/absel/index.php/absel/article/view/1887 (Accessed: 18 March 2021).

Headleand, C. (2019) ‘Streaming with Students.’ Manual. University of Lincoln. Available at: https://eprints.lincoln.ac.uk/id/eprint/44688/ (Accessed: 15 June 2021).

Lauber, L. (2007) ‘Role-play: Principles to increase effectiveness.’ In: Silberman, M.L. (ed.) The Handbook of Experiential Learning. San Francisco, CA: Wiley, 185-201. ISBN: 978-0470117392

Rao, D. and Stupans, I. (2012) ‘Exploring the potential of role play in higher education: development of a typology and teacher guidelines.’ Innovations in Education and Teaching International, 49(4), 427-436. Available at: https://doi.org/10.1080/14703297.2012.728879 (Accessed: 15 February 2021).

Romney, M.B., Steinbart, P.J., Summers, S.L. and Wood, D.A. (2021) Accounting Information Systems. 15th ed. Harlow: Pearson. ISBN: 978-0135573006.

Sande, S. (2020) ‘Video Production with OBS: What it is and why you should use it.’ [Blog] Rocket Yard. Available at: https://eshop.macsales.com/blog/62755-video-production-with-obs-what-it-is-and-why-you-should-use-it/ (Accessed: 15 March 2020).

Sycamore, R. (2020) ‘Anxiety during COVID-19.’ Journal of Paramedic Practice, 12(6), 247-247. Available at https://doi.org/10.12968/jpar.2020.12.6.247 (Accessed: 15 Feb 2020).




DOI: https://doi.org/10.21100/compass.v14i2.1241

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Compass: Journal of Learning and Teaching