Students on board: designing a board game for 1000+ students

Sarah Leach, Geraldine Foley, Jose Javier Olivas Osuna, Aggie Molnar

Abstract


This case study considers the impact of introducing game based learning into a large-scale, undergraduate, social sciences course.  As well as outlining the aims and pedagogy behind the game, we look at the results from the evaluation process and the lessons learnt to take into the future. Overall, feedback from students and staff indicates that the game was successful in engaging students, in developing transferable skills and providing new ways of understanding. However, the impact of the game on students' learning was partly dependent on subsequent activities and how much students had previously engaged with the course materials.


Keywords


Game based learning; Higher Education; Board games; Strategy; Economics;

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References


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DOI: http://dx.doi.org/10.21100/compass.v11i1.720

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